GZDoom started as a new renderer for PrBoom, but this early version was never publicly released. This includes over a dozen Cacoward winners. Many maps and mods, plus some total conversions and stand-alone games, have been exclusive to GZDoom. In particular, the ZScript language unique to GZDoom, combined with ACS and DECORATE inherited from ZDoom, enables a high level of gameplay modding and special mapping features. GZDoom remains a popular port due to both its unprecedented modding capability and graphical optimizations for modern hardware. First released in 2005, it has versions for Windows, Linux, and MacOS. GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf Zahl), who still oversees its development. ![]() Previously Doom Source License, 3-point BSD, others.
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